![]() Not a lot has changed from the first game, and although the classes have been renamed and revamped to an extent, the change is more evolutionary than revolutionary. In general, combat is crunchy and satisfying. Boss fights in particular are quite special, with some genuinely innovative twists and angles taken by developer Runic. From slow, heaving, club swinging behemoths to small, darting foes – there is no shortage of variety when it comes to finding something to lay your smack down on in Torchlight II. Enemies are also something special to behold, but are not only brilliantly designed in terms of their aesthetic, but also their abilities and play style. Every level is lovingly designed, and this becomes a significant motivator for exploration. In Torchlight II, Runic takes us on a guided tour of Torchlight’s world, through valleys, forests, deserts, swamps and more. In the first game we were mostly confined to dank and repetitive dungeons and caves. Having played the original Torchlight, the first thing that jumped out at me about the sequel was its world design. However, Torchlight II does a few things right that Diablo III does wrong, for me, and that makes it a preferable experience in my eyes. So which is better? Well obviously they are both different, and I like them both, quite a bit. On the other, we have an experience lovingly crafted by a plucky, independent upstart consisting of roughly 30 people. In any case, the comparison is kind of poetic: on one hand we have the fulfilment of one of gaming’s most profound legacies, not to mention profound budgets. So I’m not even going to attempt to get through this review without comparing the two games. This means that if you are a fan of the genre, then you are not exactly spoiled for choice, and this makes comparisons difficult to avoid.Įssentially, if you’re considering playing an isometric RPG right now, it’s probably between Diablo III and Torchlight II. With the exception of Diablo III earlier this year, the top-down, isometric action RPG is not the force in gaming that it used to be. I’m going to say upfront that Torchlight II is a relic of a genre that has just about gone extinct.
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